
07-04-2008, 03:01 PM
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Dissidia Final Fantasy : PSP game
Dissidia: Final Fantasy is an action game currently in development by Square Enix for the PlayStation Portable as part of the campaign of the Final Fantasy series 20th anniversary. Information on the game was first released during the "Square Enix Party" event of May 2007. It is unknown if the game will be released outside of Japan, although the trademark Dissidia was registered by Square Enix in North America on April 6, 2007. The game features characters from different Final Fantasy games participating in one-on-one battles.[1]
Dissidia: Final Fantasy's genre has been described as "dramatic progressive action" and its graphics will be in three dimensions. It will have wireless one-on-one game play and fights revolving around the use of individual special skill sets of characters to do damage to opponents. The player can also customize their characters with equipment.[2]
Characters movement is navigable within the three-dimensional field map. Characters are able to perform special maneuvers such as running on walls and sliding on rails by pressing the triangle button on the PlayStation gamepad whenever a guide appears in the field map. There are also field elements known as Dejon Trap which decreases a character's Brave points.
The overall objective of the game is to reduce the opponent’s HP to zero. This is done by attacking them using either of two attack types; the single-hit HP attack and combo-able assist attack; using the square or circle buttons on the PlayStation game controller respectively. HP attack drains the opponent's HP while assist attack drains the opponent's Brave while increasing their own. Brave is the stat that determines each character's attack power. Depleting the Brave stat enables a character to enter a state known as Break.
Another element known EX mode enables a character to inflict massive damage to an opponent. Each character has an EX gauge that increases by obtaining an item known as EX force that appears in each stages. A player enter the EX mode by pressing square and X on the gamepad when the EX gauge is filled. Performing a combo during EX mode allows a character to unleash an unavoidable EX burst special move, similar to the limit break in the Final Fantasy series.
There are several tactics the player should be aware of in battle. Moving around and jumping is essential. Some characters even have triple jumps. The characters have a different set of attacking methods: HP attacks and Assist attacks without pressing a direction, HP attacks and Assist attacks while pressing a direction, HP attacks and Assist attacks in the air and so on. These attacks are significantly different from each other as some attacks are short range while some are long range, some are fast to initiate, while some are slow. The R button is guard and pressing X with R is a quick dodge. Certain Characters can dual-wield by pressing the R button and the triangle at the same time
Dissidia: Final Fantasy's genre has been described as "dramatic progressive action" and its graphics will be in three dimensions. It will have wireless one-on-one game play and fights revolving around the use of individual special skill sets of characters to do damage to opponents. The player can also customize their characters with equipment.[2]
Characters movement is navigable within the three-dimensional field map. Characters are able to perform special maneuvers such as running on walls and sliding on rails by pressing the triangle button on the PlayStation gamepad whenever a guide appears in the field map. There are also field elements known as Dejon Trap which decreases a character's Brave points.
The overall objective of the game is to reduce the opponent’s HP to zero. This is done by attacking them using either of two attack types; the single-hit HP attack and combo-able assist attack; using the square or circle buttons on the PlayStation game controller respectively. HP attack drains the opponent's HP while assist attack drains the opponent's Brave while increasing their own. Brave is the stat that determines each character's attack power. Depleting the Brave stat enables a character to enter a state known as Break.
Another element known EX mode enables a character to inflict massive damage to an opponent. Each character has an EX gauge that increases by obtaining an item known as EX force that appears in each stages. A player enter the EX mode by pressing square and X on the gamepad when the EX gauge is filled. Performing a combo during EX mode allows a character to unleash an unavoidable EX burst special move, similar to the limit break in the Final Fantasy series.
There are several tactics the player should be aware of in battle. Moving around and jumping is essential. Some characters even have triple jumps. The characters have a different set of attacking methods: HP attacks and Assist attacks without pressing a direction, HP attacks and Assist attacks while pressing a direction, HP attacks and Assist attacks in the air and so on. These attacks are significantly different from each other as some attacks are short range while some are long range, some are fast to initiate, while some are slow. The R button is guard and pressing X with R is a quick dodge. Certain Characters can dual-wield by pressing the R button and the triangle at the same time
The game will unite both protagonists and antagonists from installments of the main Final Fantasy series. Chaos will also make an appearance as the god of darkness, while a new character, Cosmos, will appear as the goddess of light. It is unknown, however, if these two will be playable or not. Recent articles released in Japanese magazines have stated that the game will have a storyline that requires playing through all of the characters to complete. There will be a minimum of ten main characters (not including their villain counterparts), and hidden characters are a possibility. Characters can gain customizable equipment, and will also be able to earn experience and gil. Tetsuya Nomura is responsible for the character designs, which will retain much of the look and style of Yoshitaka Amano's illustrations
Development
On April 6, 2007, Square Enix filed for United States trademark registration of "DISSIDIA"; the mark's relation to Final Fantasy was omitted.[1] Some sites speculated this was an edition of Fabula Nova Crystallis Final Fantasy XIII.[10][11] The title was connected with Final Fantasy when Square Enix introduced Dissidia: Final Fantasy on May 8, 2007 with an official Japanese website. The game is being directed by Yousuke Shiokawa and will feature music by Takeharu Ishimoto. Takeshi Nozue will be the movie director. [12]
Character design is handled by Tetsuya Nomura. Nomura comments to Famitsu that Tidus is designed to look younger than he was in Final Fantasy X to "match the design touch of the rest of the Dissidia" cast.[13]
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