Gnomon Workshop - Humanoid Modeling: Polygon Modeling Techniques
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Gnomon Workshop - Humanoid Modeling: Polygon Modeling Techniques (ENG)
English | AVC1 1024x768 | MP3 128 Kbps | 3.57 GB
Genre: eLearning
In this polygonal modeling DVD, Sean Mills shows you how to create a bipedal humanoid model. Sean begins with a set of primitives for different body parts - arms, legs, torso and face - and refines them into muscle masses, primary contours and silouhettes. He then shows you how to refine those masses, establishing preliminary edge loops around musculature and areas of major deformation. Sean concludes by integrating these primary forms onto a contiguous character mesh.
Topic Covered
* Image Plane Preparation
* Split Polygon Tool
* Extrude
* Cut Faces
* Merge Vertex
* Byron's Poly Tools
* Subdivision Surfaces
Chapter
1. Byron's Website / Image Plane Setup
2. Blocking out the Torso / Initial Resolution
3. Blocking out and Integrating the Neck
4. Blocking out and integrating the Arm
5. Blocking out the Head / Soft Transforms
6. Refining the Head
7. Blocking out the Legs
8. Flowing Basic Loops: Arm and Shoulder
9. Flowing Basic Loops: Face
10. Refining the Torso
11. Refining the Leg / Conclusion
Video codec: QuickTime
Video: MOV, SVQ3 Sorenson Video 3, 1846 kbps, 1024x768
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Fileserve Download Links:
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http://www.fileserve.com/file/sRZQRYw/GW_HumanoidModeling.part01.rar
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Uploadstation Download Links:
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http://www.uploadstation.com/file/bZbMway/GW_HumanoidModeling.part09.rar
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