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![]() Wiley 3DS Max 2010 bible Table of Contents: Preface. Acknowledgments. Part I: Getting Started with 3ds Max. Quick Start: Landing a Space Vehicle. Chapter 1: Exploring the Max Interface. Chapter 2: Controlling and Configuring the Viewports. Chapter 3: Working with Files, Importing, and Exporting. Chapter 4: Customizing the Max Interface and Setting Preferences. Part II: Working with Objects. Chapter 5: Creating and Editing Primitive Objects. Chapter 6: Selecting Objects and Setting Object Properties. Chapter 7: Transforming Objects, Pivoting, Aligning, and Snapping. Chapter 8: Cloning Objects and Creating Object Arrays. Chapter 9: Grouping, Linking, and Using Containers. Part III: Modeling Basics. Chapter 10: Accessing Subobjects and Using Modeling Helpers. Chapter 11: Introducing Modifiers and Using the Modifier Stack. Chapter 12: Drawing and Editing 2D Splines and Shapes. Chapter 13: Modeling with Polygons and Using the Graphite Modeling Tools. Part IV: Materials, Cameras, and Lighting Basics. Chapter 14: Using the Material Editor and the Material Explorer. Chapter 15: Creating and Applying Standard Materials. hapter 16: Adding Material Details with Maps. Chapter 17: Creating Compound Materials and Using Material Modifiers. Chapter 18: Configuring and Aiming Cameras. Chapter 19: Using Lights and Basic Lighting Techniques. Part V: Animation and Rendering Basics. Chapter 20: Understanding Animation and Keyframes. Chapter 21: Animating with Constraints and Simple Controllers. Chapter 22: Rendering a Scene. Part VI: Advanced Modeling. Chapter 23: Building Complex Scenes with XRefs and Using Asset Tracking. Chapter 24: Working with the Schematic View. Chapter 25: Deforming Surfaces and Using the Mesh Modifiers. Chapter 26: Working with Compound Objects. Chapter 27: Modeling with Patches and NURBS. Chapter 28: Adding and Styling Hair and Fur, and Using Cloth. Part VII: Advanced Materials. Chapter 29: Using Specialized Material Types. Chapter 30: Painting in the Viewport Canvas and Rendering Surface Maps. Chapter 31: Unwrapping UVs and Mapping Textures. Chapter 32: Creating Baked Textures and Normal Maps. Part VIII: Advanced Animation Techniques. Chapter 33: Using Animation Modifiers and Complex Controllers. Chapter 34: Animating with the Expression Controller and Wiring Parameters. Chapter 35: Working with Function Curves in the Track View. Chapter 36: Using Animation Layers and the Motion Mixer. Part IX: Dynamic Animation. Chapter 37: Creating Particles and Particle Flow. Chapter 38: Using Space Warps. Chapter 39: Simulating Physics-Based Motion with reactor. Chapter 40: Animating Hair and Cloth. Part X: Working with Characters. Chapter 41: Understanding Rigging and Working with Bones. Chapter 42: Working with Inverse Kinematics. Chapter 43: Creating and Animating Bipeds and Crowds. Chapter 44: Skinning Characters. Part XI: Advanced Lighting and Rendering. Chapter 45: Working with Advanced Lighting, Light Tracing, and Radiosity. Chapter 46: Using Atmospheric and Render Effects. Chapter 47: Rendering with mental ray. Chapter 48: Batch and Network Rendering. Chapter 49: Compositing with Render Elements and the Video Post Interface. Part XII: MAXScript and Plug-Ins. Chapter 50: Automating with MAXScript. Chapter 51: Expanding Max with Third-Party Plug-Ins. Appendix A: Whatâ??s New with 3ds Max 2010. Appendix B: Whatâ??s on the DVD. Format: pdf Language: English Size: 1.92 GiB Hoster: Uploaded ![]() Code:
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