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Old 01-26-2009, 10:41 AM
EnglandFlick EnglandFlick is offline
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Default Waiting For the Kingdom Hearts 3!!

when would square enix going to launch that game I really love Kingdom Hearts Series..
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Old 01-26-2009, 02:29 PM
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Spiral Spiral is offline
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Default Kingdom Hearts: Birth by Sleep Hands-On

there will be a KH for psp named : Kingdom Hearts: Birth by Sleep

Quote:
TOKYO--Earlier this year, we got a brief look at Kingdom Hearts: Birth By Sleep at Square Enix's DK Sigma 3173 event, and it looks like the demo available on the floor of the 2008 Tokyo Game Show was the same that we saw in August. But it never hurts to take a second look, especially when surrounded by throngs of press members eager to get their own mitts on the upcoming PSP game. Fortunately, the trailer for the game we'd just seen in Square Enix's Mega Theater had already whetted our voracious Disney-hungry appetites, so we were glad to take the game for a second spin.

The trailer showed several shots of Sleeping Beauty's wicked queen, Maleficent. She seems to be the game's main antagonist, but sadly, none of the playable demo showcased her wily ways. However, the first level we played took place in "Enchanted Dominion," aka The Enchanted Kingdom, which is Sleeping Beauty's world. Our own character was no princess, though: His name was Terra, and he's a newcomer to the Kingdom Hearts universe. The level began with a short scene in which the camera panned across a green meadow and focused on the spiked raven locks of our hero. From here, we pushed forward, eager to learn more about Birth By Sleep's combat system.

It didn't take long, as we quickly encountered a number of enemies known as unbirths; like the heartless and nobodies from the other games in the series, the unbirths come in a variety of types. The most common one was a beak-nosed blue foe with a sharply angular body. Other types we encountered were batlike creatures and winged cauldrons, but the main methods of attacking them were the same: By pounding on the circle button, you execute standard attack moves with your keyblade, while the square button lets you block and X causes you to jump. The triangle button initiates magic attacks or other actions, such as drinking a potion, and you can cycle through the options easily using the D pad.

The twist is that by landing enough attacks and filling your command meter, you can actually enter different combat states--and within those states, you can access different levels of attack power. For example, we entered "fatal mode," in which our attacks gained power the more we pummeled our foes; by the time we reached the third level of this mode, we executed a multihit attack followed by a fiery blast, all by simply hitting the circle button. "Fire blazer" was another attack mode we entered, and it caused, appropriately, a number of fiery attacks to emanate from Terra's blade. And in yet another twist, single-button quicktime prompts appeared here and there, which prompted powerful-looking aerial attacks.

The level was totally combat oriented, and ended with a giant mechanical boss that wielded a thin tractor beam of sorts on one arm, and rotating spiked wheel on the other. The energy string proved to be a bit tricky, since it would pull us inward and keep us from being able to attack, though another button-pressing event (hammering on the circle button) extricated Terra from its grip. Sadly, the boss went down quickly and we were met with a short blurb thanking us for playing.


 

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