EarthDawn 1st Edition (FASA)
he year is 1993, and FASA (the makers of Shadowrun) have decided that they want to make an actual D&D clone. They had done very well with their Tolkien/Cyberpunk mashup, and it was in its 2nd edition. So the step to bringing the fight to D&D's doorstep by making a fantasy adventure RPG probably made sense to somebody. In order to tie it to their earlier (and more successful) work, FASA made their fantasy adventure game set in Shadowrun's distant past - an earlier age of magic.
Ancient History and I are coming to this book from very different places. At the time, my reaction to Earthdawn was basically "What the fuck is this shit?!" I sort of expected that if I got promised an "earlier age of magic" that I would be given something that could at least maintain plausible deniability as to being the real history of the Earth. Because Shadowrun takes place in a world that is supposed to look like our world until December of 2011, so any previous age of magic would kind of need to be superficially similar to our actual history. Instead, we get a high magic crazy time where the Black Sea is on fire and the Earth has been nearly scoured of life by roving demon hordes. There is absolutely no fucking way that historians could have not noticed this time period. Also, it's full of anachronisms and it really pissed me off.
Format: pdf
Language: English
Size: 1.17 GB
Hoster: Uploaded
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